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GameRevenueData

Crysis 2 - Maximum Edition

Crysis 2 - Maximum Edition

Aliens are decimating New York City, only you have the technology to survive. Be The Weapon.

Developed by Crytek Studios published by Electronic Arts Released Mar 22, 2011
Windows

Revenue observation: · Older observation . About data freshness

Est. Lifetime Net Revenue (USD)

$8.9M

Modeled net receipts; not profit or verified payout

Est. Lifetime Owners

641.7K–732.3K

Estimated range; includes free-game ownership

Positive Reviews (Raw)

85%

Very Positive

Observed concurrent players

41

Not live · observation details below

Compare with Crysis 2 - Maximum Edition

Suggestions use available metadata and published profiles. Shared genres or tags do not establish identical gameplay; revenue similarity does not imply similar budgets or profitability.

Shared genres and tags

Specific shared tags weigh more than common ones; release age and recorded price also influence ordering.

Similar estimated revenue scale

Same free/paid model, within three times the estimated net revenue and five release years. Collection dates can differ.

Revenue and ownership estimates

Estimated lifetime gross revenue (USD): $15.1M. Net receipts deduct platform share and modeled adjustments; they are not profit or a verified payout. Ownership includes free-game accounts and is shown as a range when both bounds are available.

Model confidence: 89%. How to interpret confidence

Read the estimation method and limits

Player observations

Concurrent players

41

Available observation; not a live count

Recorded all-time peak

54

Peak observation date unavailable; may not reflect the latest record

Player observation: · Older observation . About data freshness

Player reviews

Crysis 2 - Maximum Edition has received 13,740 Steam reviews with a 85%Very Positive rating. Of those, 11,726 are positive and 2,014 are negative.

Recorded pricing (USD)

Price observation date unavailable. Check Steam for the latest price.

Recorded price: $29.99

Game details

Genres

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Revenue and sales estimates are based on the Boxleiter method using publicly available data including Steam review counts, pricing history, and statistical modeling. Actual revenue may differ significantly. These figures are provided for informational purposes only and should not be used for financial decisions. Read the full methodology.