Publisher
Games Published by Electronic Arts: Revenue & Sales Estimates
Est. catalog lifetime net (USD): $3.8BRevenue estimates for the 114 Steam games published by Electronic Arts, ranked by estimated net revenue. Available estimated lifetime net (USD): $3.8B.
Catalog Est. Lifetime Net (USD)
$3.8B
Estimates for 88 of 114 tracked games
Tracked games
114
Top Earner
Battlefield™ 6
$508.6M
Coverage: 114 tracked titles; 88 with net estimates; 26 without. 99 have dedicated profiles. Missing estimates are excluded from the aggregate, not treated as known zero revenue.
Role: Publisher. These are lifetime estimates for games credited to Electronic Arts; they are not company earnings, profit, or contractual receipts. Credits may omit co-development or historical publishing arrangements. Developer and publisher identities are not merged by matching names.
Recorded release dates: 2007-09-11–2025-10-28 (may include announced dates).
Largest title accounts for 13.5% of available estimated net revenue. Coverage gaps can change this share.
Showing 1–50 of the top 114 displayed entries, from 114 tracked titles. Figures include only available estimates. Search the full catalog .
Rows 1–50 · Page 1 of 3
| # | Game | Est. lifetime net (USD) | Positive reviews (raw) | Release |
|---|---|---|---|---|
| 1 | | $508.6M | 67%Mixed (320.5K) | Oct 10, 2025 |
| 2 | | $466.9M | 47%Mixed (322.5K) | Nov 19, 2021 |
| 3 | | $314.5M | 71%Positive (261K) | Oct 22, 2020 |
| 4 | | $242.7M | 84%Positive (144.2K) | Jun 4, 2020 |
| 5 | | $201.3M | 86%Positive (210K) | Jun 11, 2020 |
| 6 | | $198.5M | 96%Positive (273K) | Jun 18, 2020 |
| 7 | | $189.6M | 95%Positive (251.5K) | Mar 25, 2021 |
| 8 | | $160.3M | 88%Positive (167.8K) | Nov 14, 2019 |
| 9 | | $137.6M | 97%Positive (114.3K) | Mar 6, 2025 |
| 10 | | $129.9M | 70%Positive (78K) | Apr 27, 2023 |
| 11 | | $121.7M | 53%Mixed (103.9K) | Sep 26, 2024 |
| 12 | | $90.4M | 60%Mixed (56.1K) | Dec 1, 2022 |
| 13 | | $89.7M | 91%Positive (62.8K) | May 14, 2021 |
| 14 | | $88M | 91%Positive (61.7K) | Jan 27, 2023 |
| 15 | | $87.5M | 88%Positive (93K) | Jun 11, 2020 |
| 16 | | $71.5M | 85%Positive (76.6K) | Jun 11, 2020 |
| 17 | | $66.5M | 88%Positive (95.3K) | Jun 18, 2020 |
| 18 | | $59.2M | 69%Mixed (43.5K) | Oct 31, 2024 |
| 19 | | $57.4M | 45%Mixed (47.4K) | Sep 25, 2025 |
| 20 | | $32.4M | 93%Positive (70K) | Dec 19, 2008 |
| 21 | | $31.5M | 90%Positive (45.4K) | May 16, 2022 |
| 22 | | $26.5M | 74%Positive (18.8K) | May 31, 2024 |
| 23 | | $23.7M | 65%Mixed (27.7K) | Oct 1, 2020 |
| 24 | | $21.8M | 87%Positive (21K) | May 30, 2025 |
| 25 | | $20.6M | 85%Positive (30.8K) | Jun 18, 2020 |
| 26 | | $20.1M | 86%Positive (30.1K) | Oct 26, 2010 |
| 27 | | $19.5M | 47%Mixed (12.8K) | Feb 16, 2023 |
| 28 | | $18.4M | 76%Positive (20.7K) | Jun 4, 2020 |
| 29 | | $17.9M | 70%Positive (26.9K) | Jun 4, 2020 |
| 30 | | $17.1M | 88%Positive (38.5K) | Jan 14, 2009 |
| 31 | | $15.8M | 74%Positive (17.9K) | Jun 11, 2020 |
| 32 | | $15.5M | 71%Positive (17.5K) | Jun 11, 2020 |
| 33 | | $12.6M | 92%Positive (28.5K) | Jan 9, 2009 |
| 34 | | $12.4M | 94%Positive (27.9K) | Jan 25, 2011 |
| 35 | | $12.3M | 71%Positive (18.3K) | Jun 4, 2020 |
| 36 | | $11M | 77%Positive (25.2K) | Jun 18, 2020 |
| 37 | | $10.9M | 94%Positive (16.5K) | Dec 19, 2008 |
| 38 | | $10.5M | 91%Positive (34.2K) | Jun 5, 2020 |
| 39 | | $10.3M | 86%Positive (33.8K) | Jan 27, 2011 |
| 40 | | $10.2M | 62%Mixed (10.9K) | Nov 2, 2023 |
| 41 | | $8.9M | 85%Positive (13.7K) | Mar 22, 2011 |
| 42 | | $8.5M | 81%Positive (13.2K) | Nov 6, 2020 |
| 43 | | $6.8M | 80%Positive (16K) | Jun 4, 2020 |
| 44 | | $6M | 91%Positive (27.8K) | Jun 17, 2011 |
| 45 | | $5.9M | 73%Positive (13.9K) | Jun 18, 2020 |
| 46 | | $5.3M | 56%Mixed (5.1K) | Aug 15, 2024 |
| 47 | | $5.1M | 51%Mixed (4.5K) | Aug 14, 2025 |
| 48 | | $4.6M | 81%Positive (7.2K) | Jun 4, 2020 |
| 49 | | $4.6M | 75%Positive (3.6K) | Feb 24, 2022 |
| 50 | | $4.5M | 76%Positive (10.6K) | Oct 12, 2010 |
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Explore on PlayRev(opens in new tab)Revenue and sales estimates are based on the Boxleiter method using publicly available data including Steam review counts, pricing history, and statistical modeling. Actual revenue may differ significantly. These figures are provided for informational purposes only and should not be used for financial decisions. Read the full methodology.