Genre
Top Indie Games on Steam by Revenue
Est. catalog lifetime net (USD): $23.3B113,418 indie games on Steam ranked by estimated net revenue, with release dates and review scores. Available estimated lifetime net (USD): $23.3B.
Catalog Est. Lifetime Net (USD)
$23.3B
Estimates for 43,720 of 113,418 tracked games
Tracked games
113,418
Top Earner
Rust
$1.1B
Coverage: 113,418 tracked titles; 43,720 with net estimates; 69,698 without. 15,435 have dedicated profiles. Missing estimates are excluded from the aggregate, not treated as known zero revenue.
Genres and tags overlap: a game can appear in multiple groups, so group totals must not be added together.
Recorded release dates: 1997-06-30–2026-12-01 (may include announced dates).
Largest title accounts for 4.7% of available estimated net revenue. Coverage gaps can change this share.
Showing 1–50 of the top 1000 displayed entries, from 113,418 tracked titles. Figures include only available estimates. Search the full catalog .
Rows 1–50 · Page 1 of 20
| # | Game | Est. lifetime net (USD) | Positive reviews (raw) | Release |
|---|---|---|---|---|
| 1 | | $1.1B | 87%Positive (1.3M) | Feb 8, 2018 |
| 2 | | $429.5M | 87%Positive (395K) | Jul 25, 2024 |
| 3 | | $404M | 97%Positive (1.2M) | Nov 29, 2006 |
| 4 | | $379.3M | 77%Positive (314.3K) | Dec 13, 2023 |
| 5 | | $370.9M | 96%Positive (810.7K) | Sep 18, 2020 |
| 6 | | $365.4M | 97%Positive (1.5M) | May 16, 2011 |
| 7 | | $350.8M | 98%Positive (979.3K) | Feb 26, 2016 |
| 8 | | $336M | 88%Positive (284.4K) | Oct 25, 2022 |
| 9 | | $322.5M | 96%Positive (661.7K) | Apr 30, 2018 |
| 10 | | $314.5M | 81%Positive (231.8K) | Sep 23, 2020 |
| 11 | | $306.2M | 97%Positive (898.1K) | Oct 12, 2012 |
| 12 | | $274.1M | 83%Positive (760K) | Aug 27, 2017 |
| 13 | | $273.5M | 97%Positive (340.6K) | Jan 23, 2018 |
| 14 | | $269.5M | 97%Positive (261.4K) | Sep 10, 2024 |
| 15 | | $268M | 94%Positive (414.8K) | Jan 18, 2024 |
| 16 | | $257.1M | 97%Positive (225.4K) | Aug 14, 2020 |
| 17 | | $244.7M | 94%Positive (526.2K) | Feb 2, 2021 |
| 18 | | $212.5M | 88%Positive (295.2K) | Feb 22, 2024 |
| 19 | | $200.7M | 89%Positive (394K) | Sep 4, 2025 |
| 20 | | $192.9M | 94%Positive (433.7K) | Nov 8, 2013 |
| 21 | | $191.7M | 97%Positive (528.1K) | Feb 24, 2017 |
| 22 | | $191.4M | 93%Positive (366K) | Jun 20, 2022 |
| 23 | | $180.4M | 98%Positive (298.4K) | Sep 17, 2020 |
| 24 | | $169.4M | 82%Positive (144.6K) | Jul 27, 2021 |
| 25 | | $165.2M | 94%Positive (342.3K) | Aug 11, 2020 |
| 26 | | $152.7M | 95%Positive (526K) | Apr 21, 2016 |
| 27 | | $139M | 74%Positive (122K) | Jun 17, 2025 |
| 28 | | $133.5M | 97%Positive (168.1K) | Jul 19, 2022 |
| 29 | | $129.5M | 98%Positive (234K) | Oct 17, 2018 |
| 30 | | $128.1M | 98%Positive (163.9K) | Oct 22, 2025 |
| 31 | | $126.3M | 98%Positive (280.3K) | Mar 24, 2025 |
| 32 | | $124.6M | 97%Positive (502.6K) | Oct 23, 2023 |
| 33 | | $117.1M | 95%Positive (222.1K) | Jul 22, 2016 |
| 34 | | $115.5M | 98%Positive (205.6K) | Sep 3, 2020 |
| 35 | | $107.5M | 92%Positive (136.1K) | Feb 5, 2019 |
| 36 | | $106.1M | 97%Positive (177.5K) | Aug 6, 2018 |
| 37 | | $104.8M | 55%Mixed (226.5K) | May 26, 2023 |
| 38 | | $102.7M | 85%Positive (144.8K) | Mar 8, 2018 |
| 39 | | $97.6M | 96%Positive (204.5K) | Sep 29, 2017 |
| 40 | | $96.4M | 77%Positive (116.7K) | Feb 21, 2024 |
| 41 | | $95.2M | 60%Mixed (95.9K) | Oct 25, 2023 |
| 42 | | $91.8M | 92%Positive (157.4K) | Jan 19, 2016 |
| 43 | | $91.1M | 88%Positive (72K) | May 19, 2020 |
| 44 | | $86.3M | 96%Positive (114K) | Sep 25, 2025 |
| 45 | | $85.6M | 96%Positive (122.5K) | Apr 21, 2022 |
| 46 | | $85.4M | 98%Positive (205.4K) | Jan 23, 2019 |
| 47 | | $84M | 98%Positive (184.4K) | Feb 20, 2024 |
| 48 | | $79.5M | 90%Positive (101.7K) | May 13, 2021 |
| 49 | | $75.8M | 96%Positive (109K) | Dec 6, 2018 |
| 50 | | $74.4M | 97%Positive (314.9K) | Sep 15, 2015 |
Get real-time dashboards, historical trends, and AI-powered analysis
Explore on PlayRev(opens in new tab)Revenue and sales estimates are based on the Boxleiter method using publicly available data including Steam review counts, pricing history, and statistical modeling. Actual revenue may differ significantly. These figures are provided for informational purposes only and should not be used for financial decisions. Read the full methodology.