Save Me, Sakuya-san!
2021 Sigyaad TeamShe's here to help! Let Sakuya Izayoi from the Touhou Project comfort you after encountering some hardships in this beautiful visual novel that aims to heal your troubles away!
Revenue observation: · Older observation . About data freshness
Est. Lifetime Net Revenue (USD)
$81.8K
Modeled net receipts; not profit or verified payout
Est. Lifetime Owners
54K–73K
Estimated range; includes free-game ownership
Positive Reviews (Raw)
97%
Overwhelmingly Positive
Observed concurrent players
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Not live · observation details below
Compare with Save Me, Sakuya-san!
Suggestions use available metadata and published profiles. Shared genres or tags do not establish identical gameplay; revenue similarity does not imply similar budgets or profitability.
Shared genres and tags
Specific shared tags weigh more than common ones; release age and recorded price also influence ordering.
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Similar estimated revenue scale
Same free/paid model, within three times the estimated net revenue and five release years. Collection dates can differ.
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Revenue and ownership estimates
Estimated lifetime gross revenue (USD): $139.7K. Net receipts deduct platform share and modeled adjustments; they are not profit or a verified payout. Ownership includes free-game accounts and is shown as a range when both bounds are available.
Model confidence: 75%. How to interpret confidence
Read the estimation method and limitsPlayer observations
Concurrent players
—
No player observation available
Recorded all-time peak
—
Peak observation date unavailable; may not reflect the latest record
Player observation: observation date unavailable . About data freshness
Player reviews
Save Me, Sakuya-san! has received 907 Steam reviews with a 97%Overwhelmingly Positive rating. Of those, 881 are positive and 26 are negative.
Recorded pricing (USD)
Price observation date unavailable. Check Steam for the latest price.
Recorded price: $2.99
Game details
Genres
Explore deeper analytics for Save Me, Sakuya-san!
Explore on PlayRev(opens in new tab)Revenue and sales estimates are based on the Boxleiter method using publicly available data including Steam review counts, pricing history, and statistical modeling. Actual revenue may differ significantly. These figures are provided for informational purposes only and should not be used for financial decisions. Read the full methodology.