Publisher
Games Published by Xbox Game Studios: Revenue & Sales Estimates
Est. catalog lifetime net (USD): $1.8BRevenue estimates for the 71 Steam games published by Xbox Game Studios, ranked by estimated net revenue. Available estimated lifetime net (USD): $1.8B.
Catalog Est. Lifetime Net (USD)
$1.8B
Estimates for 56 of 71 tracked games
Tracked games
71
Top Earner
Forza Horizon 5
$382.9M
Coverage: 71 tracked titles; 56 with net estimates; 15 without. 61 have dedicated profiles. Missing estimates are excluded from the aggregate, not treated as known zero revenue.
Role: Publisher. These are lifetime estimates for games credited to Xbox Game Studios; they are not company earnings, profit, or contractual receipts. Credits may omit co-development or historical publishing arrangements. Developer and publisher identities are not merged by matching names.
Recorded release dates: 2011-12-19–2025-10-29 (may include announced dates).
Largest title accounts for 21.8% of available estimated net revenue. Coverage gaps can change this share.
Showing 1–50 of the top 71 displayed entries, from 71 tracked titles. Figures include only available estimates. Search the full catalog .
Rows 1–50 · Page 1 of 2
| # | Game | Est. lifetime net (USD) | Positive reviews (raw) | Release |
|---|---|---|---|---|
| 1 | | $382.9M | 89%Positive (264.3K) | Nov 8, 2021 |
| 2 | | $300.2M | 89%Positive (366.3K) | Jun 3, 2020 |
| 3 | | $247.1M | 92%Positive (254.3K) | Dec 3, 2019 |
| 4 | | $102.3M | 97%Positive (142.6K) | Mar 10, 2020 |
| 5 | | $102.1M | 95%Positive (174.5K) | Nov 14, 2019 |
| 6 | | $87.9M | 90%Positive (92.4K) | Sep 27, 2022 |
| 7 | | $68.8M | 79%Positive (70.2K) | Aug 17, 2020 |
| 8 | | $58.5M | 86%Positive (90.3K) | Oct 28, 2021 |
| 9 | | $44.7M | 83%Positive (66.6K) | Mar 13, 2020 |
| 10 | | $32.5M | 96%Positive (102.3K) | Apr 9, 2013 |
| 11 | | $31.6M | 95%Positive (69.7K) | Apr 27, 2016 |
| 12 | | $26.6M | 86%Positive (29.7K) | Sep 29, 2016 |
| 13 | | $22.7M | 88%Positive (25.4K) | Mar 26, 2015 |
| 14 | | $19.4M | 54%Mixed (18.2K) | Nov 19, 2024 |
| 15 | | $18.7M | 96%Positive (13.9K) | Aug 24, 2021 |
| 16 | | $16.9M | 93%Positive (35.9K) | May 8, 2014 |
| 17 | | $16.4M | 50%Mixed (12K) | Oct 9, 2023 |
| 18 | | $15.9M | 70%Positive (23.9K) | Sep 9, 2019 |
| 19 | | $13M | 77%Positive (11.8K) | Feb 18, 2025 |
| 20 | | $13M | 90%Positive (7.8K) | Oct 20, 2025 |
| 21 | | $12.6M | 81%Positive (19.3K) | Jul 29, 2025 |
| 22 | | $12.2M | 75%Positive (7.5K) | Oct 29, 2025 |
| 23 | | $12M | 86%Positive (15.7K) | Sep 12, 2014 |
| 24 | | $9.9M | 86%Positive (26.1K) | Dec 18, 2014 |
| 25 | | $9.7M | 91%Positive (21.1K) | Sep 4, 2024 |
| 26 | | $9.4M | 87%Positive (8.7K) | May 21, 2024 |
| 27 | | $6.8M | 91%Positive (15.7K) | Sep 22, 2021 |
| 28 | | $6.1M | 95%Positive (18.9K) | May 24, 2013 |
| 29 | | $6M | 90%Positive (13.9K) | Nov 16, 2018 |
| 30 | | $5.3M | 82%Positive (12.8K) | Apr 27, 2015 |
| 31 | | $4.6M | 95%Positive (15.4K) | Jun 12, 2014 |
| 32 | | $4.5M | 84%Positive (15K) | Aug 19, 2019 |
| 33 | | $4.3M | 95%Positive (8.9K) | Nov 14, 2022 |
| 34 | | $4.1M | 79%Positive (12.7K) | Oct 25, 2012 |
| 35 | | $3.9M | 94%Positive (4.3K) | Apr 8, 2025 |
| 36 | | $3.3M | 75%Positive (7.5K) | Apr 28, 2020 |
| 37 | | $2.8M | 91%Positive (4K) | Jul 19, 2022 |
| 38 | | $2.7M | 91%Positive (9.1K) | Apr 20, 2017 |
| 39 | | $2.6M | 59%Mixed (3K) | Aug 26, 2025 |
| 40 | | $2.3M | 58%Mixed (2.8K) | Apr 18, 2023 |
| 41 | | $1.7M | 92%Positive (8.1K) | Dec 19, 2011 |
| 42 | | $1.6M | 70%Positive (2.2K) | Sep 24, 2024 |
| 43 | | $680.9K | 63%Mixed (1.6K) | Sep 14, 2018 |
| 44 | | $673.4K | 68%Mixed (1.4K) | Sep 10, 2024 |
| 45 | | $597.7K | 92%Positive (792) | Oct 17, 2025 |
| 46 | | $579.8K | 64%Mixed (2K) | Sep 14, 2018 |
| 47 | | $571.2K | 94%Positive (1.6K) | May 21, 2014 |
| 48 | | $479.7K | 85%Positive (751) | Sep 14, 2018 |
| 49 | | $354.1K | 90%Positive (748) | Sep 14, 2018 |
| 50 | | $305.8K | 78%Positive (4.8K) | Apr 4, 2014 |
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Explore on PlayRev(opens in new tab)Revenue and sales estimates are based on the Boxleiter method using publicly available data including Steam review counts, pricing history, and statistical modeling. Actual revenue may differ significantly. These figures are provided for informational purposes only and should not be used for financial decisions. Read the full methodology.