Publisher
Games Published by SEGA: Revenue & Sales Estimates
Est. catalog lifetime net (USD): $1.4BRevenue estimates for the 123 Steam games published by SEGA, ranked by estimated net revenue. Available estimated lifetime net (USD): $1.4B. Page 2 of 3.
Coverage: 123 tracked titles; 110 with net estimates; 13 without. 113 have dedicated profiles. Missing estimates are excluded from the aggregate, not treated as known zero revenue.
Role: Publisher. These are lifetime estimates for games credited to SEGA; they are not company earnings, profit, or contractual receipts. Credits may omit co-development or historical publishing arrangements. Developer and publisher identities are not merged by matching names.
Recorded release dates: 2006-11-15–2026-02-11 (may include announced dates).
Largest title accounts for 11.3% of available estimated net revenue. Coverage gaps can change this share.
Showing 51–100 of the top 123 displayed entries, from 123 tracked titles. Figures include only available estimates. Search the full catalog .
Rows 51–100 · Page 2 of 3
| # | Game | Est. lifetime net (USD) | Positive reviews (raw) | Release |
|---|---|---|---|---|
| 51 | | $3.1M | 66%Mixed (3.2K) | Aug 25, 2022 |
| 52 | | $2.9M | 93%Positive (7.9K) | Mar 25, 2021 |
| 53 | | $2.9M | 75%Positive (5.7K) | Jun 22, 2022 |
| 54 | | $2.9M | 61%Mixed (2K) | Feb 11, 2026 |
| 55 | | $2.9M | 62%Mixed (5.3K) | Nov 2, 2015 |
| 56 | | $2.7M | 73%Positive (3.5K) | May 21, 2019 |
| 57 | | $2.6M | 91%Positive (7K) | Jan 28, 2021 |
| 58 | | $2.6M | 89%Positive (7K) | Jan 28, 2021 |
| 59 | | $2.6M | 89%Positive (7.6K) | May 25, 2017 |
| 60 | | $2.4M | 49%Mixed (2.7K) | Jun 21, 2021 |
| 61 | | $2.3M | 82%Positive (3.9K) | Aug 28, 2025 |
| 62 | | $2.3M | 72%Positive (3.5K) | Sep 2, 2021 |
| 63 | | $2.2M | 87%Positive (4.4K) | Mar 16, 2022 |
| 64 | | $2.2M | 85%Positive (5.5K) | Feb 27, 2018 |
| 65 | | $2.1M | 80%Positive (5.4K) | Jan 18, 2023 |
| 66 | | $2.1M | 92%Positive (17.9K) | Mar 4, 2011 |
| 67 | | $2M | 74%Positive (2.1K) | Nov 16, 2023 |
| 68 | | $2M | 86%Positive (8K) | Apr 27, 2012 |
| 69 | | $1.8M | 81%Positive (5K) | Jun 1, 2010 |
| 70 | | $1.7M | 88%Positive (4K) | Oct 29, 2013 |
| 71 | | $1.6M | 89%Positive (3.1K) | Aug 21, 2018 |
| 72 | | $1.4M | 93%Positive (1.3K) | Jun 18, 2025 |
| 73 | | $1.2M | 91%Positive (4.2K) | Sep 4, 2013 |
| 74 | | $1.1M | 85%Positive (3.5K) | Aug 28, 2017 |
| 75 | | $1.1M | 82%Positive (2.7K) | Mar 23, 2021 |
| 76 | | $1.1M | 67%Mixed (1.6K) | Feb 6, 2023 |
| 77 | | $917.9K | 85%Positive (3.7K) | Oct 3, 2012 |
| 78 | | $908.6K | 86%Positive (1.2K) | Jun 14, 2023 |
| 79 | | $828.1K | 92%Positive (3.9K) | Sep 7, 2011 |
| 80 | | $798.9K | 85%Positive (2.8K) | Oct 26, 2011 |
| 81 | | $792.1K | 72%Positive (2.1K) | Jan 27, 2025 |
| 82 | | $788.4K | 63%Mixed (2.5K) | Jul 15, 2014 |
| 83 | | $772.3K | 83%Positive (1.6K) | Oct 4, 2021 |
| 84 | | $728.8K | 70%Positive (1.3K) | Jul 9, 2018 |
| 85 | | $710.3K | 93%Positive (2.4K) | Apr 8, 2009 |
| 86 | | $646.3K | 87%Positive (3.4K) | Mar 3, 2010 |
| 87 | | $582K | 70%Positive (1.7K) | Mar 22, 2012 |
| 88 | | $575.1K | 50%Mixed (2.4K) | Oct 17, 2012 |
| 89 | | $518.7K | 40%Mixed (3.7K) | Jan 19, 2012 |
| 90 | | $511.2K | 91%Positive (658) | Jun 14, 2023 |
| 91 | | $495.1K | 92%Positive (1.2K) | Sep 24, 2007 |
| 92 | | $450.5K | 78%Positive (1.4K) | Apr 30, 2013 |
| 93 | | $447K | 89%Positive (1.4K) | Jan 19, 2016 |
| 94 | | $437.6K | 74%Positive (2.2K) | May 15, 2012 |
| 95 | | $386.4K | 71%Positive (2.4K) | Jun 25, 2015 |
| 96 | | $327.1K | 70%Positive (964) | Dec 8, 2025 |
| 97 | | $324.6K | 86%Positive (1.4K) | Dec 1, 2015 |
| 98 | | $267.1K | 72%Positive (645) | Dec 11, 2025 |
| 99 | | $259.5K | 92%Positive (197) | Jul 16, 2024 |
| 100 | | $250.6K | 80%Positive (326) | Jun 14, 2023 |
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Explore on PlayRev(opens in new tab)Revenue and sales estimates are based on the Boxleiter method using publicly available data including Steam review counts, pricing history, and statistical modeling. Actual revenue may differ significantly. These figures are provided for informational purposes only and should not be used for financial decisions. Read the full methodology.