Developer
QuickSave Games: Revenue & Sales Estimates
Est. catalog lifetime net (USD): $50.9KRevenue estimates for the 12 Steam games developed by QuickSave, ranked by estimated net revenue. Available estimated lifetime net (USD): $50.9K.
Catalog Est. Lifetime Net (USD)
$50.9K
Estimates for 9 of 12 tracked games
Tracked games
12
Top Earner
Dream Stone
$15K
Coverage: 12 tracked titles; 9 with net estimates; 3 without. 0 have dedicated profiles. Missing estimates are excluded from the aggregate, not treated as known zero revenue.
Role: Developer. These are lifetime estimates for games credited to QuickSave; they are not company earnings, profit, or contractual receipts. Credits may omit co-development or historical publishing arrangements. Developer and publisher identities are not merged by matching names.
Recorded release dates: 2016-11-03–2025-07-29 (may include announced dates).
Largest title accounts for 29.5% of available estimated net revenue. Coverage gaps can change this share.
Showing 1–12 of the top 12 displayed entries, from 12 tracked titles. Figures include only available estimates. Search the full catalog .
Rows 1–12 · Page 1 of 1
| # | Game | Est. lifetime net (USD) | Positive reviews (raw) | Release |
|---|---|---|---|---|
| 1 | Dream Stone | $15K | 59%Mixed (131) | Mar 8, 2017 |
| 2 | Deep Sorrow | $10.5K | 51%Mixed (92) | Nov 12, 2017 |
| 3 | Painted Memories | $10.1K | 57%Mixed (97) | Nov 3, 2016 |
| 4 | Chaos Town | $8.6K | 73%Positive (81) | May 29, 2017 |
| 5 | Rayna Survivors | $2.2K | 52%Mixed (21) | Nov 25, 2022 |
| 6 | Hollow Steps | $2K | 62%Mixed (90) | Feb 28, 2018 |
| 7 | Soul Valley | $933 | 63%Mixed (41) | Jul 25, 2019 |
| 8 | Light The Way | $911 | 40%Mixed (40) | Jan 25, 2019 |
| 9 | Dream Stone 2 | $579 | 60%Mixed (25) | Aug 26, 2020 |
| 10 | Chaos Village | — | 44%Mixed (9) | Feb 14, 2019 |
| 11 | Slay The Bigies | — | 67%Mixed (9) | Mar 18, 2020 |
| 12 | Shades of Rayna | — | 70%Positive (236) | Jul 29, 2025 |
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Explore on PlayRev(opens in new tab)Revenue and sales estimates are based on the Boxleiter method using publicly available data including Steam review counts, pricing history, and statistical modeling. Actual revenue may differ significantly. These figures are provided for informational purposes only and should not be used for financial decisions. Read the full methodology.