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GameRevenueData

Developer

Microblast Games Games: Revenue & Sales Estimates

Revenue estimates for the 14 Steam games developed by Microblast Games, ranked by estimated net revenue. Available estimated lifetime net (USD): $4.2M.

Catalog Est. Lifetime Net (USD)

$4.2M

Estimates for 13 of 14 tracked games

Tracked games

14

Top Earner

Particula

$2.1M

Coverage: 14 tracked titles; 13 with net estimates; 1 without. 9 have dedicated profiles. Missing estimates are excluded from the aggregate, not treated as known zero revenue.

Role: Developer. These are lifetime estimates for games credited to Microblast Games; they are not company earnings, profit, or contractual receipts. Credits may omit co-development or historical publishing arrangements. Developer and publisher identities are not merged by matching names.

Recorded release dates: 2014-04-18–2026-02-11 (may include announced dates).

Largest title accounts for 49.9% of available estimated net revenue. Coverage gaps can change this share.

Showing 1–14 of the top 14 displayed entries, from 14 tracked titles. Figures include only available estimates. Search the full catalog .

Rows 1–14 · Page 1 of 1

# Game Est. lifetime net (USD) Positive reviews (raw) Release
1 Particula $2.1M 70%Positive (2.4K) Feb 2, 2015
2 Dead Bits $886K 59%Mixed (8.3K) Jun 7, 2014
3 CPU Invaders $685K 83%Positive (766) Feb 17, 2017
4 Overcast - Walden and the Werewolf $306.4K 61%Mixed (2.9K) Apr 18, 2014
5 Mind Spheres $119.6K 77%Positive (815) Jul 8, 2016
6 Red Risk $101.8K 58%Mixed (959) Mar 4, 2016
7 CPU Invaders - 3i Atlas $9.4K 99%Positive (81) Dec 22, 2025
8 Desktop Agents - Cov1d-999 $5.4K 94%Positive (49) Apr 16, 2020
9 CPU Invaders - Movie Attack $1.5K 100%Positive (44) Feb 3, 2026
10 C-4 $1.4K 90%Positive (62) Aug 27, 2021
11 CPU Invaders - Aim Hero $1.3K 100%Positive (55) Jan 30, 2026
12 GAMECINE VR $1.3K 78%Positive (59) Feb 29, 2024
13 CPU Invaders - Micro Spheres $676 100%Positive (31) Feb 11, 2026
14 CPU Invaders - Cyber Arcade (0)

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Revenue and sales estimates are based on the Boxleiter method using publicly available data including Steam review counts, pricing history, and statistical modeling. Actual revenue may differ significantly. These figures are provided for informational purposes only and should not be used for financial decisions. Read the full methodology.