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GameRevenueData

Developer

Matthew Brown Games: Revenue & Sales Estimates

Revenue estimates for the 10 Steam games developed by Matthew Brown, ranked by estimated net revenue. Available estimated lifetime net (USD): $1.7M.

Catalog Est. Lifetime Net (USD)

$1.7M

Estimates for 8 of 10 tracked games

Tracked games

10

Top Earner

Hexcells Infinite

$673.6K

Coverage: 10 tracked titles; 8 with net estimates; 2 without. 7 have dedicated profiles. Missing estimates are excluded from the aggregate, not treated as known zero revenue.

Role: Developer. These are lifetime estimates for games credited to Matthew Brown; they are not company earnings, profit, or contractual receipts. Credits may omit co-development or historical publishing arrangements. Developer and publisher identities are not merged by matching names.

Recorded release dates: 2014-02-19–2024-02-19 (may include announced dates).

Largest title accounts for 39.4% of available estimated net revenue. Coverage gaps can change this share.

Showing 1–10 of the top 10 displayed entries, from 10 tracked titles. Figures include only available estimates. Search the full catalog .

Rows 1–10 · Page 1 of 1

# Game Est. lifetime net (USD) Positive reviews (raw) Release
1 Hexcells Infinite $673.6K 97%Positive (4.6K) Sep 1, 2014
2 Hexcells $512.8K 97%Positive (5.8K) Feb 19, 2014
3 Hexcells Plus $243.3K 95%Positive (2.8K) Feb 19, 2014
4 SquareCells $110.8K 90%Positive (1.2K) Dec 7, 2015
5 Cypher $78.7K 91%Positive (915) Feb 20, 2018
6 CrossCells $76.6K 83%Positive (883) May 26, 2017
7 Epigraph $12.5K 93%Positive (242) Feb 19, 2024
8 Alchemia $2.6K 79%Positive (78) Sep 28, 2018
9 Sentinel 65%Mixed (95) Apr 22, 2014
10 Sound Shift 84%Positive (177) Aug 26, 2015

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Revenue and sales estimates are based on the Boxleiter method using publicly available data including Steam review counts, pricing history, and statistical modeling. Actual revenue may differ significantly. These figures are provided for informational purposes only and should not be used for financial decisions. Read the full methodology.