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Developer

Infinity Ward Games: Revenue & Sales Estimates

Revenue estimates for the 11 Steam games developed by Infinity Ward, ranked by estimated net revenue. Available estimated lifetime net (USD): $177.7M.

Catalog Est. Lifetime Net (USD)

$177.7M

Estimates for 10 of 11 tracked games

Tracked games

11

Top Earner

Call of Duty®: Ghosts

$33.3M

Coverage: 11 tracked titles; 10 with net estimates; 1 without. 10 have dedicated profiles. Missing estimates are excluded from the aggregate, not treated as known zero revenue.

Role: Developer. These are lifetime estimates for games credited to Infinity Ward; they are not company earnings, profit, or contractual receipts. Credits may omit co-development or historical publishing arrangements. Developer and publisher identities are not merged by matching names.

Recorded release dates: 2006-10-13–2023-03-08 (may include announced dates).

Largest title accounts for 18.8% of available estimated net revenue. Coverage gaps can change this share.

Showing 1–11 of the top 11 displayed entries, from 11 tracked titles. Figures include only available estimates. Search the full catalog .

Rows 1–11 · Page 1 of 1

# Game Est. lifetime net (USD) Positive reviews (raw) Release
1 Call of Duty®: Ghosts $33.3M 65%Mixed (31.6K) Mar 25, 2014
2 Call of Duty®: Infinite Warfare $30.9M 61%Mixed (29.3K) Nov 3, 2016
3 Call of Duty®: Modern Warfare® 3 (2011) $29.8M 89%Positive (39K) Nov 8, 2011
4 Call of Duty®: Modern Warfare® $26.5M 80%Positive (24.6K) Mar 8, 2023
5 Call of Duty®: Modern Warfare® 2 (2009) $25M 93%Positive (59.7K) Nov 11, 2009
6 Call of Duty®: Modern Warfare® II $15.3M 38%Negative (12.3K) Oct 22, 2022
7 Call of Duty® 4: Modern Warfare® (2007) $9.8M 94%Positive (26.3K) Nov 12, 2007
8 Call of Duty® 2 $4.4M 94%Positive (11.1K) Oct 13, 2006
9 Call of Duty® (2003) $2.7M 95%Positive (7.4K) Oct 13, 2006
10 Call of Duty®: Ghosts - Digital Hardened Edition $64.6K 76%Positive (37) Nov 4, 2013
11 Call of Duty®: Warzone™ 31%Negative (49K) Nov 16, 2022

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Revenue and sales estimates are based on the Boxleiter method using publicly available data including Steam review counts, pricing history, and statistical modeling. Actual revenue may differ significantly. These figures are provided for informational purposes only and should not be used for financial decisions. Read the full methodology.