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GameRevenueData

Developer

FreezeNova Games: Revenue & Sales Estimates

Revenue estimates for the 14 Steam games developed by FreezeNova, ranked by estimated net revenue. Available estimated lifetime net (USD): $23.9K.

Catalog Est. Lifetime Net (USD)

$23.9K

Estimates for 8 of 14 tracked games

Tracked games

14

Top Earner

Masked Forces 2: Mystic Demons

$8.3K

Coverage: 14 tracked titles; 8 with net estimates; 6 without. 2 have dedicated profiles. Missing estimates are excluded from the aggregate, not treated as known zero revenue.

Role: Developer. These are lifetime estimates for games credited to FreezeNova; they are not company earnings, profit, or contractual receipts. Credits may omit co-development or historical publishing arrangements. Developer and publisher identities are not merged by matching names.

Recorded release dates: 2017-07-20–2020-02-23 (may include announced dates).

Largest title accounts for 34.7% of available estimated net revenue. Coverage gaps can change this share.

Showing 1–14 of the top 14 displayed entries, from 14 tracked titles. Figures include only available estimates. Search the full catalog .

Rows 1–14 · Page 1 of 1

# Game Est. lifetime net (USD) Positive reviews (raw) Release
1 Masked Forces 2: Mystic Demons $8.3K 76%Positive (78) Sep 14, 2017
2 Masked Forces 3 $5K 62%Mixed (50) Jul 19, 2018
3 Crazy Ball Adventures $4.8K 84%Positive (203) Jul 20, 2017
4 Dragon Simulator Multiplayer $2.1K 78%Positive (109) Nov 5, 2018
5 Galactic Force $1.8K 72%Positive (89) Nov 16, 2018
6 Stunt Simulator Multiplayer $1.2K 95%Positive (78) Dec 7, 2018
7 Sniper Commando Attack $579 50%Mixed (14) Jul 31, 2019
8 Police Stunt Cars $178 83%Positive (12) Aug 9, 2019
9 Fantasy Battles 65%Mixed (158) Sep 28, 2018
10 Dragon World 63%Mixed (91) Dec 6, 2018
11 Rebel Forces 83%Positive (1.6K) Dec 20, 2018
12 Pixel Battle Royale 61%Mixed (639) Jan 31, 2019
13 Monoa City Parking 50%Mixed (2) Aug 12, 2019
14 PixelForces.io 67%Mixed (46) Feb 23, 2020

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Revenue and sales estimates are based on the Boxleiter method using publicly available data including Steam review counts, pricing history, and statistical modeling. Actual revenue may differ significantly. These figures are provided for informational purposes only and should not be used for financial decisions. Read the full methodology.