Developer
exosyphen studios Games: Revenue & Sales Estimates
Est. catalog lifetime net (USD): $111KRevenue estimates for the 10 Steam games developed by exosyphen studios, ranked by estimated net revenue. Available estimated lifetime net (USD): $111K.
Catalog Est. Lifetime Net (USD)
$111K
Estimates for 7 of 10 tracked games
Tracked games
10
Top Earner
Hacker Evolution
$45.7K
Coverage: 10 tracked titles; 7 with net estimates; 3 without. 3 have dedicated profiles. Missing estimates are excluded from the aggregate, not treated as known zero revenue.
Role: Developer. These are lifetime estimates for games credited to exosyphen studios; they are not company earnings, profit, or contractual receipts. Credits may omit co-development or historical publishing arrangements. Developer and publisher identities are not merged by matching names.
Recorded release dates: 2010-09-14–2020-01-10 (may include announced dates).
Largest title accounts for 41.1% of available estimated net revenue. Coverage gaps can change this share.
Showing 1–10 of the top 10 displayed entries, from 10 tracked titles. Figures include only available estimates. Search the full catalog .
Rows 1–10 · Page 1 of 1
| # | Game | Est. lifetime net (USD) | Positive reviews (raw) | Release |
|---|---|---|---|---|
| 1 | | $45.7K | 67%Mixed (1K) | Sep 14, 2010 |
| 2 | | $23.4K | 34%Negative (537) | Aug 15, 2011 |
| 3 | | $19.4K | 61%Mixed (445) | Sep 14, 2010 |
| 4 | Hacker Evolution IMMERSION | $16K | 55%Mixed (42) | Jul 29, 2016 |
| 5 | Hacker Evolution Source Code | $4.9K | 79%Positive (29) | May 11, 2015 |
| 6 | Jane Westlake Adventures - The Mystery Train | $1.1K | 36%Negative (22) | Jan 10, 2020 |
| 7 | Hacker Series | $357 | 38%Negative (29) | Sep 28, 2016 |
| 8 | Rail Adventures - VR Tech Demo | — | 55%Mixed (44) | Aug 25, 2016 |
| 9 | Rail Adventures | — | 0%Negative (2) | Jun 21, 2019 |
| 10 | Hacker Evolution - 2019 HD remaster | — | 67%Mixed (6) | Sep 23, 2019 |
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Explore on PlayRev(opens in new tab)Revenue and sales estimates are based on the Boxleiter method using publicly available data including Steam review counts, pricing history, and statistical modeling. Actual revenue may differ significantly. These figures are provided for informational purposes only and should not be used for financial decisions. Read the full methodology.