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GameRevenueData

Developer

Creepy Brothers Games: Revenue & Sales Estimates

Revenue estimates for the 9 Steam games developed by Creepy Brothers, ranked by estimated net revenue. Available estimated lifetime net (USD): $1.5M.

Catalog Est. Lifetime Net (USD)

$1.5M

Estimates for 7 of 9 tracked games

Tracked games

9

Top Earner

Creepy Tale 2

$347.5K

Coverage: 9 tracked titles; 7 with net estimates; 2 without. 6 have dedicated profiles. Missing estimates are excluded from the aggregate, not treated as known zero revenue.

Role: Developer. These are lifetime estimates for games credited to Creepy Brothers; they are not company earnings, profit, or contractual receipts. Credits may omit co-development or historical publishing arrangements. Developer and publisher identities are not merged by matching names.

Recorded release dates: 2018-02-20–2024-05-30 (may include announced dates).

Largest title accounts for 22.8% of available estimated net revenue. Coverage gaps can change this share.

Showing 1–9 of the top 9 displayed entries, from 9 tracked titles. Figures include only available estimates. Search the full catalog .

Rows 1–9 · Page 1 of 1

# Game Est. lifetime net (USD) Positive reviews (raw) Release
1 Creepy Tale 2 $347.5K 86%Positive (1.5K) Jul 16, 2021
2 Creepy Tale $335.2K 87%Positive (2.9K) Feb 21, 2020
3 StrikeForce Kitty $271.7K 90%Positive (1.1K) Feb 20, 2018
4 Picklock $214.3K 87%Positive (475) May 7, 2020
5 Creepy Tale 3: Ingrid Penance $204.1K 93%Positive (863) Mar 9, 2023
6 Creepy Tale: Some Other Place $144.8K 94%Positive (612) May 30, 2024
7 Make War $7.9K 69%Mixed (90) Aug 14, 2019
8 The 'I Love Money' Show 79%Positive (38) Oct 11, 2018
9 Creepy Tale: Snow Child (0)

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Revenue and sales estimates are based on the Boxleiter method using publicly available data including Steam review counts, pricing history, and statistical modeling. Actual revenue may differ significantly. These figures are provided for informational purposes only and should not be used for financial decisions. Read the full methodology.