Developer
CAPCOM Co., Ltd. Games: Revenue & Sales Estimates
Est. catalog lifetime net (USD): $2BRevenue estimates for the 59 Steam games developed by CAPCOM Co., Ltd., ranked by estimated net revenue. Available estimated lifetime net (USD): $2B.
Catalog Est. Lifetime Net (USD)
$2B
Estimates for 48 of 59 tracked games
Tracked games
59
Top Earner
Monster Hunter Wilds
$445.4M
Coverage: 59 tracked titles; 48 with net estimates; 11 without. 50 have dedicated profiles. Missing estimates are excluded from the aggregate, not treated as known zero revenue.
Role: Developer. These are lifetime estimates for games credited to CAPCOM Co., Ltd.; they are not company earnings, profit, or contractual receipts. Credits may omit co-development or historical publishing arrangements. Developer and publisher identities are not merged by matching names.
Recorded release dates: 2007-06-26–2026-02-12 (may include announced dates).
Largest title accounts for 22.7% of available estimated net revenue. Coverage gaps can change this share.
Showing 1–50 of the top 59 displayed entries, from 59 tracked titles. Figures include only available estimates. Search the full catalog .
Rows 1–50 · Page 1 of 2
| # | Game | Est. lifetime net (USD) | Positive reviews (raw) | Release |
|---|---|---|---|---|
| 1 | | $445.4M | 47%Mixed (311K) | Feb 27, 2025 |
| 2 | | $290.4M | 89%Positive (502.8K) | Aug 8, 2018 |
| 3 | | $176.5M | 97%Positive (222.4K) | Mar 23, 2023 |
| 4 | | $154.4M | 96%Positive (88.3K) | — |
| 5 | | $151.6M | 61%Mixed (112.3K) | Mar 21, 2024 |
| 6 | | $143.2M | 97%Positive (191K) | Jan 24, 2019 |
| 7 | | $102.3M | 96%Positive (137.5K) | May 6, 2021 |
| 8 | | $88.2M | 96%Positive (158.9K) | Mar 7, 2019 |
| 9 | | $87.9M | 83%Positive (120K) | Jan 12, 2022 |
| 10 | | $73.1M | 82%Positive (100.5K) | Apr 2, 2020 |
| 11 | | $55.4M | 84%Positive (70.5K) | Jun 1, 2023 |
| 12 | | $42.1M | 95%Positive (111.7K) | Jan 23, 2017 |
| 13 | | $25.1M | 98%Positive (42.1K) | Apr 9, 2019 |
| 14 | | $16.2M | 68%Mixed (44K) | Feb 15, 2016 |
| 15 | | $13.1M | 83%Positive (16.7K) | Jul 8, 2021 |
| 16 | | $11M | 93%Positive (20.7K) | Mar 13, 2018 |
| 17 | | $10.5M | 92%Positive (30.8K) | Jan 19, 2015 |
| 18 | | $10.2M | 78%Positive (30.3K) | Feb 24, 2015 |
| 19 | | $8.6M | 88%Positive (20.3K) | Jun 23, 2015 |
| 20 | | $7M | 94%Positive (8.9K) | Jul 26, 2021 |
| 21 | | $5.3M | 81%Positive (16.1K) | Jan 19, 2016 |
| 22 | | $4.2M | 69%Mixed (4.3K) | Jul 13, 2023 |
| 23 | | $4.2M | 92%Positive (10.4K) | Dec 12, 2017 |
| 24 | | $4M | 89%Positive (4K) | Jan 24, 2024 |
| 25 | | $3.9M | 98%Positive (7.6K) | Jun 29, 2023 |
| 26 | | $3.5M | 81%Positive (3.9K) | Sep 18, 2024 |
| 27 | | $3.5M | 97%Positive (4.2K) | Sep 5, 2024 |
| 28 | | $3.2M | 92%Positive (7.4K) | Mar 6, 2017 |
| 29 | | $2.6M | 89%Positive (5.1K) | Oct 2, 2018 |
| 30 | | $2.2M | 94%Positive (2.4K) | Sep 11, 2024 |
| 31 | | $1.8M | 93%Positive (2.3K) | Jul 18, 2024 |
| 32 | | $1.6M | 78%Positive (4.7K) | Jul 24, 2018 |
| 33 | | $1.3M | 76%Positive (2.6K) | Feb 25, 2020 |
| 34 | | $1.2M | 94%Positive (3.2K) | Jan 15, 2019 |
| 35 | | $977.9K | 88%Positive (1.4K) | Apr 13, 2023 |
| 36 | | $937K | 80%Positive (1.8K) | Aug 31, 2023 |
| 37 | | $811.2K | 77%Positive (2.3K) | Jul 24, 2018 |
| 38 | | $787.2K | 91%Positive (1.5K) | Jun 13, 2024 |
| 39 | | $764.4K | 87%Positive (937) | May 15, 2025 |
| 40 | | $675.4K | 77%Positive (1.4K) | May 31, 2021 |
| 41 | | $602K | 84%Positive (1.7K) | Aug 8, 2017 |
| 42 | | $539.1K | 91%Positive (982) | Jun 23, 2022 |
| 43 | | $527.3K | 81%Positive (2.1K) | Jun 26, 2007 |
| 44 | | $512.5K | 88%Positive (1.4K) | Oct 10, 2018 |
| 45 | | $411.1K | 86%Positive (672) | May 22, 2025 |
| 46 | | $376.4K | 86%Positive (555) | Apr 13, 2023 |
| 47 | | $132.8K | 78%Positive (640) | Feb 12, 2026 |
| 48 | | $94K | 88%Positive (453) | Feb 12, 2026 |
| 49 | | — | 63%Mixed (416) | Feb 11, 2010 |
| 50 | | — | 66%Mixed (3K) | Oct 15, 2010 |
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Explore on PlayRev(opens in new tab)Revenue and sales estimates are based on the Boxleiter method using publicly available data including Steam review counts, pricing history, and statistical modeling. Actual revenue may differ significantly. These figures are provided for informational purposes only and should not be used for financial decisions. Read the full methodology.